Anime Fullmetal Alchemist the Sacred Star of Milos Different Art Style
Review
by Theron Martin,Fullmetal Alchemist: The Sacred Star of Milos
While investigating a fire during a vacation celebration, the Elric brothers notice a prison break perpetrated past a man who had, for years, hidden the fact that he commanded a powerful and unusual form of alchemy. The human being gets abroad, simply investigation into his escape leads Ed and Al to Table City, on Amestris'due south western border with neighboring Creta. As they arrive, they find themselves defenseless in a 3-way struggle between the escaped prisoner, a Chimera, and a bat-themed (they use gliders!) apparent terrorist group over Julia Crichton, a 16-twelvemonth-old girl recently arrested for an clearing violation. While trying to puzzle out why anybody wants the girl, the Elrics discover that Table Urban center is a very unusual place: the hilltop urban center, which is controlled by Amestris, is surrounded and separated from Creta past a deep valley, in which a third population grouping – the downtrodden and landless Milosians – alive. Julia turns out to be a fledgling Milosian alchemist, whose report of alchemy and the work of her murdered parents (who were alchemical researchers) lends her people hope that the answer to their quest to repossess their holy country (which includes Tabular array City) may lay in Milosian myths about a power that can control magma and the Stars which allow such control. For Ed and Al, though, the whole affair has an all-too-familiar stink. | ||||||||
Review: |
Synopsis: | |||
While investigating a fire during a holiday celebration, the Elric brothers notice a prison suspension perpetrated by a man who had, for years, subconscious the fact that he commanded a powerful and unusual form of alchemy. The human gets away, only investigation into his escape leads Ed and Al to Table City, on Amestris'southward western border with neighboring Creta. Equally they arrive, they find themselves caught in a three-mode struggle betwixt the escaped prisoner, a Chimera, and a bat-themed (they employ gliders!) credible terrorist group over Julia Crichton, a 16-year-former daughter recently arrested for an immigration violation. While trying to puzzle out why anybody wants the girl, the Elrics observe that Table City is a very unusual place: the hilltop city, which is controlled past Amestris, is surrounded and separated from Creta by a deep valley, in which a third population grouping – the downtrodden and landless Milosians – live. Julia turns out to be a fledgling Milosian alchemist, whose report of alchemy and the work of her murdered parents (who were alchemical researchers) lends her people hope that the respond to their quest to repossess their holy land (which includes Table City) may lay in Milosian myths about a power that can control magma and the Stars which allow such control. For Ed and Al, though, the whole affair has an all-as well-familiar stink. | |||
Review: |
The Sacred Star of Milos is an FMA side story which technically spins off of Brotherhood just really does non fit neatly into its timeline; it takes place at some point after Ed and Al figured out how Philosopher's Stones are made but earlier their actions become too constrained by the threats and manipulations of the Homunculi. Information technology is absolutely not a standalone work, as familiarity with the world of FMA, its mechanics, and some of its characters is fully assumed; not a give-and-take is wasted on up-front explanations. Unlike Conqueror of Shamballa, the movie which definitely wrapped up the franchise'southward showtime Telly series incarnation, Sacred Star takes a path more akin to movies associated with franchises similar InuYasha, Naruto, and Bleach : it is primarily an alibi to introduce new villain(s) who draw the heroes into flashy displays of action and power which must, of grade, involve a guest-starring pretty girl. This 1, though, does it amend than about. Action scenes sizzle, whether fought hand-to-hand or through abracadabra, conveying a disarming level of danger and numerous thrills. One relatively early on scene involving the brothers having to finish a runaway train as information technology approaches a concluding station is particularly thrilling, every bit are a protracted rescue of Julia from a dangerous spot and a late-movie effort to hold back a flood of lava. The action also gets much more graphic than either of the TV serial did; the theatrical release probably would have been rated R if information technology had been rated at all and the TV-xiv rating planned for the upcoming Blu-Ray and DVD releases is definitely on the soft side. The story told over the first 3-fourths of the picture show'due south roughly two hour running time is also unusually involving for this sort of flick. Eliminate the presence of alchemy from the moving picture and the state of affairs of the Milosians has some parallels to the status of the Kurds in the real-world Middle East: a people caught between two countries and looked down on past both who have, in some cases, resorted to violence to try to cleave a infinite out for themselves. Keeping runway of what eventually becomes a half-dozen competing interests in the story leaves no time to go bored, either, even if the action solitary is not sufficient to concord 1'due south interest. Though the focus is, of course, on Ed and Al, Julia makes a likeable enough co-atomic number 82 as a good-hearted girl who wants to do what is best for her people but struggles with the immorality inherent in what she may accept to do to reach it and isn't agape to to get her hands dingy. Thankfully, the movie does not let her off the hook for that in the stop. Who exactly the Chimeras are affiliated with is also a bit of a surprise. As the story progresses into its last stages, though, problems testify. Col. Mustang, Eagle, and Winry accept significant screen presence merely then little affect on anything that their presence is hardly worth mentioning; Mustang is even straight involved in one of the late fight scenes but never shown using his powers. Alex Louise Armstrong has an even briefer cameo early on on and none of the other regular supporting bandage members appear at all. The last quarter of the story also devolves into a generic mix of surprises, betrayals, corruptions, and ability grabs, offering zip much for storytelling that tin't exist found in other franchise-based movies and dragging things out at least 5-10 minutes longer than it needs to. The writing stretches internal logic in other places, too, every bit some of the technology used here seems anachronistic for a setting heavily based on the early 20th century and some buildings seen belatedly in the movie which have supposedly been undercover and unused for decades are shown in incongruously good shape. Although Studio BONES produced this picture show, information technology has a director new to the franchise, which may explicate why information technology looks so different compared to the 2 Television set series. The animation quality is actually very good, with no shortcuts taken in depicting fundamental activeness sequences, but the artistry is not. Oh, the pic does have some visual brilliant spots, such as the CG-rendered railroad trestles and wonderfully elaborate organization of pipes and ramps around Table Urban center, and some of the background artistry (especially during the closing credits) and railroad train designs are very practiced, but across that the quality of the artistry drops several notches. The established characters look generally consistent, and the visual style of new characters conforms to established standards, but the character rendering all too ofttimes looks like a third-rate hack job with rough lines, distorted proportions, and sloppy coloring; ranged shots of characters are sometimes so indistinct that making out who the characters are is difficult. Some of the background artistry is not much ameliorate, either. If director Kazuya Murata and his team were trying to make a stylistic argument then they failed miserably, as also much of the moving-picture show is an eyesore. These are not aesthetic standards that would be acceptable at a Boob tube serial level, much less a theatrical picture show level. The movie's audio is ameliorate, though more because it does non make mistakes than because information technology wows listeners. All of music director Taro Iwashiro's anime credits date back to the '90s, which may explain why the sound he gives the movies is more restrained than that heard in Brotherhood, only it is effective in an unobtrusive way. Fifty'Arc~en~Ciel contributes a potent endmost number which wraps the movie up well, while "Chasing Hearts" by miwa provides an unmemorable opener. The theatrical released reviewed here was subtitled, so no commentary can be provided well-nigh the upcoming English dub, simply the Japanese dub does bring back all of the regular performers and casts its new roles well. Ultimately The Sacred Star of Milos is more of a curiosity than a necessity for fans of the franchise. It does expand the franchise's setting, delivers well enough on its activity and animation to be thrilling, and the story is a solid 1 before information technology gives up and resorts to mutual cliches in the end. Nothing here is essential for fully appreciating the franchise, withal, and the dramatically inconsistent quality of the artistry is a major disappointment. |
Grade: | |||
Overall (sub) : B Story : B Animation : A- Fine art : C Music : B + Thrilling action sequences, good animation, likable new co-star. | |||
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